Thursday 9 March 2017

Dynamic Method Dispatch, Using Abstract Classes, Using final with Inheritance & The Object Class - Java Tutorials

Dynamic Method Dispatch

While the examples in the preceding section demonstrate the mechanics of method overriding, they do not show its power. Indeed, if there were nothing more to method overriding than a name space convention, then it would be, at best, an interesting curiosity, but of little real value. However, this is not the case. Method overriding forms the basis for one of Java’s most powerful concepts: dynamic method dispatch. Dynamic method dispatch is the mechanism by which a call to an overridden method is resolved at run time, rather than compile time. Dynamic method dispatch is important because this is how Java implements run-time polymorphism.

Let’s begin by restating an important principle: a superclass reference variable can refer to a subclass object. Java uses this fact to resolve calls to overridden methods at run time. Here is how. When an overridden method is called through a superclass reference, Java determines which version of that method to execute based upon the type of the object being referred to at the time the call occurs. Thus, this determination is made at run time. When different types of objects are referred to, different versions of an overridden method will be called. In other words, it is the type of the object being referred to (not the type of the reference variable) that determines which version of an overridden method will be executed. Therefore, if a superclass contains a method that is overridden by a subclass, then when different types of objects are referred to through a superclass reference variable, different versions of the method are executed.

Here is an example that illustrates dynamic method dispatch:

  // Dynamic Method Dispatch
  class A {
    void callme() {
      System.out.println("Inside A's callme method");
    }
  }

  class B extends A {
    // override callme()
    void callme() {
      System.out.println("Inside B's callme method");
    }
  }

  class C extends A {
    // override callme()
    void callme() {
      System.out.println("Inside C's callme method");
    }
  }

  class Dispatch {
    public static void main(String args[]) {
      A a = new A(); // object of type A
      B b = new B(); // object of type B
      C c = new C(); // object of type C
      A r; // obtain a reference of type A

      r = a; // r refers to an A object
      r.callme(); // calls A's version of callme

      r = b; // r refers to a B object
      r.callme(); // calls B's version of callme

      r = c; // r refers to a C object
      r.callme(); // calls C's version of callme
    }
  }

The output from the program is shown here:

  Inside A’s callme method
  Inside B’s callme method
  Inside C’s callme method

This program creates one superclass called A and two subclasses of it, called B and C. Subclasses B and C override callme( ) declared in A. Inside the main( ) method, objects of type A, B, and C are declared. Also, a reference of type A, called r, is declared. The program then assigns a reference to each type of object to r and uses that reference to invoke callme( ). As the output shows, the version of callme( ) executed is determined by the type of object being referred to at the time of the call. Had it been determined by the type of the reference variable, r, you would see three calls to A’s callme( ) method.

Readers familiar with C++ or C# will recognize that overridden methods in Java are similar to virtual functions in those languages.


Why Overridden Methods?

As stated earlier, overridden methods allow Java to support run-time polymorphism. Polymorphism is essential to object-oriented programming for one reason: it allows a general class to specify methods that will be common to all of its derivatives, while allowing subclasses to define the specific implementation of some or all of those methods. Overridden methods are another way that Java implements the “one interface, multiple methods” aspect of polymorphism.

Part of the key to successfully applying polymorphism is understanding that the superclasses and subclasses form a hierarchy which moves from lesser to greater specialization. Used correctly, the superclass provides all elements that a subclass can use directly. It also defines those methods that the derived class must implement on its own. This allows the subclass the flexibility to define its own methods, yet still enforces a consistent interface. Thus, by combining inheritance with overridden methods, a superclass can define the general form of the methods that will be used by all of its subclasses.

Dynamic, run-time polymorphism is one of the most powerful mechanisms that object-oriented design brings to bear on code reuse and robustness. The ability of existing code libraries to call methods on instances of new classes without recompiling while maintaining a clean abstract interface is a profoundly powerful tool.


Applying Method Overriding

Let’s look at a more practical example that uses method overriding. The following program creates a superclass called Figure that stores the dimensions of various two-dimensional objects. It also defines a method called area( ) that computes the area of an object. The program derives two subclasses from Figure. The first is Rectangle and the second is Triangle. Each of these subclasses overrides area( ) so that it returns the area of a rectangle and a triangle, respectively.

  // Using run-time polymorphism.
  class Figure {
    double dim1;
    double dim2;

    Figure(double a, double b) {
      dim1 = a;
      dim2 = b;
    }

    double area() {
      System.out.println("Area for Figure is undefined.");
      return 0;
    }
  }

  class Rectangle extends Figure {
    Rectangle(double a, double b) {
      super(a, b);
    }

    // override area for rectangle
    double area() {
      System.out.println("Inside Area for Rectangle.");
      return dim1 * dim2;
    }
  }

  class Triangle extends Figure {
    Triangle(double a, double b) {
      super(a, b);
    }

    // override area for right triangle
    double area() {
      System.out.println("Inside Area for Triangle.");
      return dim1 * dim2 / 2;
    }
  }

  class FindAreas {
    public static void main(String args[]) {
      Figure f = new Figure(10, 10);
      Rectangle r = new Rectangle(9, 5);
      Triangle t = new Triangle(10, 8);

      Figure figref;

      figref = r;
      System.out.println("Area is " + figref.area());

      figref = t;
      System.out.println("Area is " + figref.area());

      figref = f;
      System.out.println("Area is " + figref.area());
    }
  }

The output from the program is shown here:

  Inside Area for Rectangle.
  Area is 45
  Inside Area for Triangle.
  Area is 40
  Area for Figure is undefined.
  Area is 0

Through the dual mechanisms of inheritance and run-time polymorphism, it is possible to define one consistent interface that is used by several different, yet related, types of objects. In this case, if an object is derived from Figure, then its area can be obtained by calling area( ). The interface to this operation is the same no matter what type of figure is being used.





Using Abstract Classes

There are situations in which you will want to define a superclass that declares the structure of a given abstraction without providing a complete implementation of every method. That is, sometimes you will want to create a superclass that only defines a generalized form that will be shared by all of its subclasses, leaving it to each subclass to fill in the details. Such a class determines the nature of the methods that the subclasses must implement. One way this situation can occur is when a superclass is unable to create a meaningful implementation for a method. This is the case with the class Figure used in the preceding example. The definition of area( ) is simply a placeholder. It will not compute and display the area of any type of object.

As you will see as you create your own class libraries, it is not uncommon for a method to have no meaningful definition in the context of its superclass. You can handle this situation two ways. One way, as shown in the previous example, is to simply have it report a warning message. While this approach can be useful in certain situations—such as debugging—it is not usually appropriate. You may have methods which must be overridden by the subclass in order for the subclass to have any meaning. Consider the class Triangle. It has no meaning if area( ) is not defined. In this case, you want some way to ensure that a subclass does, indeed, override all necessary methods. Java’s solution to this problem is the abstract method.

You can require that certain methods be overridden by subclasses by specifying the abstract type modifier. These methods are sometimes referred to as subclasser responsibility because they have no implementation specified in the superclass. Thus, a subclass must override them—it cannot simply use the version defined in the superclass. To declare an abstract method, use this general form:

  abstract type name(parameter-list);

As you can see, no method body is present.

Any class that contains one or more abstract methods must also be declared abstract. To declare a class abstract, you simply use the abstract keyword in front of the class keyword at the beginning of the class declaration. There can be no objects of an abstract class. That is, an abstract class cannot be directly instantiated with the new operator. Such objects would be useless, because an abstract class is not fully defined. Also, you cannot declare abstract constructors, or abstract static methods. Any subclass of an abstract class must either implement all of the abstract methods in the superclass, or be itself declared abstract.

Here is a simple example of a class with an abstract method, followed by a class which implements that method:

  // A Simple demonstration of abstract.
  abstract class A {
    abstract void callme();

    // concrete methods are still allowed in abstract classes
    void callmetoo() {
      System.out.println("This is a concrete method.");
    }
  }

  class B extends A {
    void callme() {
      System.out.println("B's implementation of callme.");
    }
  }

  class AbstractDemo {
    public static void main(String args[]) {
      B b = new B();
      
      b.callme();
      b.callmetoo();
    }
  }

Notice that no objects of class A are declared in the program. As mentioned, it is not possible to instantiate an abstract class. One other point: class A implements a concrete method called callmetoo ( ). This is perfectly acceptable. Abstract classes can include as much implementation as they see fit.

Although abstract classes cannot be used to instantiate objects, they can be used to create object references, because Java’s approach to run-time polymorphism is implemented through the use of superclass references. Thus, it must be possible to create a reference to an abstract class so that it can be used to point to a subclass object. You will see this feature put to use in the next example.

Using an abstract class, you can improve the Figure class shown earlier. Since there is no meaningful concept of area for an undefined two-dimensional figure, the following version of the program declares area( ) as abstract inside Figure. This, of course, means that all classes derived from Figure must override area( ).

  // Using abstract methods and classes.
  abstract class Figure {
    double dim1;
    double dim2;

    Figure(double a, double b) {
      dim1 = a;
      dim2 = b;
    }

    // area is now an abstract method
    abstract double area();
  }

  class Rectangle extends Figure {
    Rectangle(double a, double b) {
      super(a, b);
    }

    // override area for rectangle
    double area() {
      System.out.println("Inside Area for Rectangle.");
      return dim1 * dim2;
    }
  }

  class Triangle extends Figure {
    Triangle(double a, double b) {
      super(a, b);
    }

    // override area for right triangle
    double area() {
      System.out.println("Inside Area for Triangle.");
      return dim1 * dim2 / 2;
    }
  }

  class AbstractAreas {
    public static void main(String args[]) {
    // Figure f = new Figure(10, 10); // illegal now
      Rectangle r = new Rectangle(9, 5);
      Triangle t = new Triangle(10, 8);
      Figure figref; // this is OK, no object is created

      figref = r;
      System.out.println("Area is " + figref.area());

      figref = t;
      System.out.println("Area is " + figref.area());
    }
  }

As the comment inside main( ) indicates, it is no longer possible to declare objects of type Figure, since it is now abstract. And, all subclasses of Figure must override area( ). To prove this to yourself, try creating a subclass that does not override area( ). You will receive a compile-time error.

Although it is not possible to create an object of type Figure, you can create a reference variable of type Figure. The variable figref is declared as a reference to Figure, which means that it can be used to refer to an object of any class derived from Figure. As explained, it is through superclass reference variables that overridden methods are resolved at run time.




Using final with Inheritance

The keyword final has three uses. First, it can be used to create the equivalent of a named constant. This use was described in the preceding chapter. The other two uses of final apply to inheritance. Both are examined here.


Using final to Prevent Overriding

While method overriding is one of Java’s most powerful features, there will be times when you will want to prevent it from occurring. To disallow a method from being overridden, specify final as a modifier at the start of its declaration. Methods declared as final cannot be overridden. The following fragment illustrates final:

  class A {
    final void meth() {
      System.out.println("This is a final method.");
    }
  }

  class B extends A {
    void meth() { // ERROR! Can't override.
      System.out.println("Illegal!");
    }
  }

Because meth( ) is declared as final, it cannot be overridden in B. If you attempt to do so, a compile-time error will result.

Methods declared as final can sometimes provide a performance enhancement: The compiler is free to inline calls to them because it “knows” they will not be overridden by a subclass. When a small final method is called, often the Java compiler can copy the bytecode for the subroutine directly inline with the compiled code of the calling method, thus eliminating the costly overhead associated with a method call. Inlining is only an option with final methods. Normally, Java resolves calls to methods dynamically, at run time. This is called late binding. However, since final methods cannot be overridden, a call to one can be resolved at compile time. This is called early binding.


Using final to Prevent Inheritance

Sometimes you will want to prevent a class from being inherited. To do this, precede the class declaration with final. Declaring a class as final implicitly declares all of its methods as final, too. As you might expect, it is illegal to declare a class as both abstract and final since an abstract class is incomplete by itself and relies upon its subclasses to provide complete implementations.

Here is an example of a final class:

  final class A {
    // ...
  }

  // The following class is illegal.
  class B extends A { // ERROR! Can't subclass A
    // ...
  }

As the comments imply, it is illegal for B to inherit A since A is declared as final.




The Object Class

There is one special class, Object, defined by Java. All other classes are subclasses of Object. That is, Object is a superclass of all other classes. This means that a reference variable of type Object can refer to an object of any other class. Also, since arrays are implemented as classes, a variable of type Object can also refer to any array.

Object defines the following methods, which means that they are available in every object.


Method                                         Purpose

Object clone( )                              Creates a new object that is the same as the object being cloned.

boolean equals(Object object)      Determines whether one object is equal to another.

void finalize( )                              Called before an unused object is recycled.

Class getClass( )                           Obtains the class of an object at run time.

int hashCode( )                              Returns the hash code associated with the invoking object.

void notify( )                                 Resumes execution of a thread waiting on the invoking object.

void notifyAll( )                            Resumes execution of all threads waiting on the invoking object.

String toString( )                           Returns a string that describes the object.

void wait( )                                   Waits on another thread of execution.
void wait(long milliseconds)
void wait(long milliseconds,
int nanoseconds)                           


The methods getClass( ), notify( ), notifyAll( ), and wait( ) are declared as final. You may override the others. These methods are described elsewhere in this book. However, notice two methods now: equals( ) and toString( ). The equals( ) method compares the contents of two objects. It returns true if the objects are equivalent, and false otherwise. The toString( ) method returns a string that contains a description of the object on which it is called. Also, this method is automatically called when an object is output using println( ). Many classes override this method. Doing so allows them to tailor a description specifically for the types of objects that they create. See Chapter 13 for more information on toString( ).

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